A

  • Academic adjustment The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
  • Academic longing The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
  • Acceptance and commitment therapy The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
  • Active video games The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Adaptive system Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Adversity Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
  • Aggression Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
  • Alpha amylase Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Anger Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Anger The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
  • Anger management Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Anger management The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
  • Ankle Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
  • Ankle joint The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Assessment Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
  • Athletes Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
  • Attention Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Attention Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Attention The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
  • Attention deficit hyperactivity disorder Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Attention deficit hyperactivity disorder (ADHD) The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Augmented Reality Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
  • Autism The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]

B

  • Bicycle The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
  • Biomechanics The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]

C

  • Cerebral palsy The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
  • Cerebral palsy Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
  • Cervical osteoarthritis Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
  • Children Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Children Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Cochlear implant The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
  • Co-contraction The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Cognitive disorder Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Cognitive therapy Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
  • Color The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Color psychology The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Color recognition Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Color tonalities Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Computer game A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
  • Computer games The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
  • Computer games The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Computer games The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
  • Computer games Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Computer games The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Computer games Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Computer games Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Computer games strategy Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
  • Converting motion to painting Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Corrective exercise The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Cortisol Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Creative thinking management Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]

D

  • Deep reinforcement with curriculum learning Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
  • Dental students Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Dentist Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Depression The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
  • Dermis The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Developers Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Development Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
  • Digital arts Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Digital painting Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Drug addiction Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Dry needling The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Dual-task Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Dynamic balance The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Dynamic difficulty adjustment (DDA) The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Dynamic valgus Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]

E

  • Education Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Education Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Educational games Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
  • Elderly Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • E-learning Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Electroencephalography Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Electromyography Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
  • Empathy Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
  • Energy production Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • English for medical purposes comprehension Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
  • English language Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Epidermis The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Executive function The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
  • Exercise Therapy The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
  • Exergame Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
  • Exergames Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Eye gestures Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
  • Eye gestures Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
  • Eye tracker Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
  • Eye tracker Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
  • Eye tracker Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]

F

  • Family emotional climate The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
  • Feedback Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
  • Filial therapy Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
  • First person sniper game Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
  • First person sniper game Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
  • Flow free® Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Function The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
  • Function The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
  • Function The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
  • Function Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]

G

  • Game controller Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Gamification Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Gamification Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • Gamification Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Genu valgum The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Georeferencing A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]

H

  • Harmonic motion Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]

I

  • Information visualization Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Intelligent agent Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
  • Interactive approaches Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]

K

  • Kinect Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Kinematics The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
  • Kinesiotape The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
  • Knee overuse injury The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]

L

  • Leap motion Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
  • Learning disabilities Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
  • Low back pain The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Low-level laser therapy Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]

M

  • Machine Learning Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
  • Metamodel Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Model driven Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
  • Motion capture Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
  • Motion capture A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
  • Motion data A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
  • Motor control exercise The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Motor defect Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
  • Muscle The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
  • Musical movements A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]

N

  • Nasolabial fold The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
  • Neck muscle strength Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
  • Neural Network Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
  • Neurofeedback The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
  • Neuro-fuzzy logic system Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
  • Neurogame Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Neuropsychological skills training The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
  • Nintendo Wii Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
  • Nintendo Wii Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
  • Nonspecific chronic neck pain The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]

O

  • Online gaming addiction The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
  • Online playing The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
  • OpenSim Software Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
  • Osteoporosis The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
  • Outlook Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]

P

  • Pain Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
  • Pain Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
  • Painting Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Patellofemoral pain syndrome Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
  • Pedal width The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
  • Perception of time The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Performance Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
  • Physiological stress The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
  • Players Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Postmenopausal women The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
  • Postural balance The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
  • Postural sway The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
  • Posture balance Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
  • Posture balance Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
  • Pronunciation Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Psychological index The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
  • Psychometric properties The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]

Q

  • Quality of Life The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]

R

  • Reaction time Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
  • Rehabilitation The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
  • Rehabilitation The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]

S

  • Serious game Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Serious games Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Sexual identity The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
  • Shoulder Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
  • Sight reading Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
  • Smart phone Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
  • Smart stationary bikes Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • Social intelligence The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
  • Social skills Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
  • Spasticity Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
  • Speech processing Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
  • Speech prosody The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
  • Sports and health Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
  • Static balance The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
  • Strength training Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
  • Stress Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
  • Stroke Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
  • Stroke Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
  • Stuttering The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
  • Subacromial impingement syndrome Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
  • Suspension exercise The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]

T

  • Teaching in walk cycle Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
  • Test The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
  • TheraBand® The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
  • Therapeutic games Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
  • Thoracic kyphosis The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
  • Time The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
  • Tobii eyetracking Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
  • Training Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]

U

  • User experience Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]

V

  • Violent behaviors Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Violent games Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
  • Virtual filial therapy Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
  • Virtual reality Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
  • Virtual reality Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
  • Visual focus Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
  • Visual focus Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]

W

  • Walking Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
  • Wearable Robot Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
  • Working memory Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]

Y

  • Young modulus The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]